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- -----------------------------------------------------------------------------
- T H E " O F F I C I A L " *-D-*-*-O-*-*-O-*-*-M-* F A Q
- Post-Release v5.0 - MAJOR revision
- Written by: Hank Leukart (ap641@cleveland.freenet.edu)
- "If it's not the `Official' DOOM FAQ, it's not a FAQ."
- "DOOM: Where the sanest place... is behind a trigger."
- "DOOM: Such mayhem the likes of which have never
- been witnessed in this particular dimension!"
- -----------------------------------------------------------------------------
-
- ----------
- DISCLAIMER
- ----------
-
- This FAQ is to aid in informing the public about the upcoming
- game: DOOM, by id Software. In no way should this promote your killing
- yourself, killing others, or killing in any other fashion. Additionally,
- Hank Leukart claims NO responsibility regarding ANY illegal activity
- concerning this FAQ, or indirectly related to this FAQ. The
- information contained in this FAQ only reflects id Software indirectly,
- and questioning id Software regarding any information in this FAQ is
- not recommended.
-
- ---------------------
- TRADEMARK INFORMATION
- ---------------------
-
- All specific names included herein are trademarks and are so
- acknowledged: id Software, DOOM, Apogee, Wolfenstein 3-D, Creative
- Labs, WaveBlaster, Sound Blaster, Advanced Gravis, Gravis UltraSound (GUS),
- Gravis Gamepad, Forte, Roland, Roland Sound Canvas, Pro Audio Spectrum,
- IBM, Microsoft, MS-DOS, Atari, and Jaguar. Any trademarks not mentioned here
- are still hypothetically acknowledged.
-
- ----------------
- COPYRIGHT NOTICE
- ----------------
-
- This article is Copyright 1993 by Hank Leukart. All rights reserved.
- You are granted the following rights:
-
- I. To make copies of this work in original form, so long as
- (a) the copies are exact and complete;
- (b) the copies include the copyright notice and these paragraphs
- in their entirety;
- (c) the copies give obvious credit to the author, Hank Leukart;
- (d) the copies are in electronic form.
- II. To distribute this work, or copies made under the provisions
- above, so long as
- (a) this is the original work and not a derivative form;
- (b) you do not charge a fee for copying or for distribution;
- (c) you ensure that the distributed form includes the copyright
- notice, this paragraph, the disclaimer of warranty in
- their entirety and credit to the author;
- (d) the distributed form is not in an electronic magazine or
- within computer software (prior explicit permission may be
- obtained from Hank Leukart);
- (e) the distributed form is the NEWEST version of the article;
- (f) the distributed form is electronic.
-
- You may not distribute this work by any non-electronic media,
- including but not limited to books, newsletters, magazines, manuals,
- catalogs, and speech. You may not distribute this work in electronic
- magazines, or within computer software without prior written explicit
- permission. These rights are temporary and revocable upon written, oral,
- or other notice by Hank Leukart. This copyright notice shall be governed
- by the laws of the state of Ohio.
- If you would like additional rights beyond those granted above,
- write to the author at "ap641@cleveland.freenet.edu" on the Internet.
-
- ---------
- CONTENTS:
- ---------
-
- [1] Introduction
- [1-1] A word from Hank Leukart
- [1-2] About the "Official" DOOM FAQ
- [1-3] Getting the "Official" DOOM FAQ
- [1-4] Adding to the FAQ
- [1-5] Acknowledgments
- [1-6] Accurate Information
-
- =SECTION ONE= PRELIMINARY INFORMATION
-
- [2] What is DOOM?
- [3] In what ways is DOOM different from Wolfenstein 3-D?
- [3-1] Texture-Mapped Environment
- [3-2] Non-Orthogonal Walls
- [3-3] Light Diminishing/Light Sourcing
- [3-4] Variable Height Floors and Ceilings
- [3-5] Environment Animation and Morphing
- [3-6] Palette Translation
- [3-7] Multiple Players
- [3-8] Smooth, Seamless Gameplay
- [3-9] New Monsters and Artificial Intelligence
- [3-10] Weapons
- [4] Who created DOOM?
- [4-1] How can I contact id Software?
- [5] What are the differences between the three release-types of DOOM?
- [5-1] What is the shareware release?
- [5-2] What is the mail-order release?
- [5-3] What is the commercial release?
- [6] Where can I get DOOM?
- [6-1] How can I get the shareware release?
- [6-1-1] What are the file names?
- [6-1-2] How large are the files?
- [6-1-3] How can I get DOOM using FTP?
- [6-1-4] How can I get DOOM using AFS?
- [6-1-5] How can I get DOOM on a BBS?
- [6-2] How can I get the mail-order release?
- [6-3] How can I get the commercial release?
- [6-4] How can I get DOOM screen shots?
- [6-5] How can I get the DOOM Specs for creating add-on utilities?
- [7] What is needed to run DOOM?
- [7-1] What is REQUIRED to run DOOM?
- [7-2] What sound cards does DOOM support?
- [7-3] What game controllers does DOOM support?
- [8] How can I use multiple players in DOOM?
- [8-1] How does the multi-player gameplay work?
- [8-1-1] How does pausing, saving, and loading work?
- [8-1-2] What are the different uniform colors for?
- [8-1-3] How does a player see what others are doing?
- [8-1-4] How do players communicate using Chat Mode?
- [8-1-5] How do the weapons work?
- [8-1-6] What happens when a player dies?
- [8-1-7] Can players exchange supplies?
- [8-1-8] Miscellaneous
- [8-2] What exactly is "DeathMatch" mode?
- [8-3] How does DOOM work with networks?
- [8-3-1] What are the command line parameters for DOOM?
- [8-3-2] How can I use DOOM on other types of networks?
- [8-4] How does DOOM work with modems?
- [8-5] Can I play DOOM over the Internet?
-
- =SECTION TWO= CHEATS AND SPOILERS
-
- [9] How can I cheat in DOOM?
- [9-1] What are the DOOM cheat codes?
- [9-2] How do I use the "devparm" parameter?
- [9-3] How can I alter the saved games files to cheat?
- [10] Can someone tell me how to...?
- [10-1] Where is the DOOM secret level?
- [10-2] Where are the secret doors in DOOM?
- [10-3] What is the best way to finish level eight?
- [10-4] When should I use each weapon?
- [10-5] Where can I get the chainsaw?
-
- =SECTION THREE= DOOM ADD-ON SOFTWARE
-
- [11] What is DOOM add-on software and where can I get it?
- [12] What cheating utilities have been made for DOOM?
- [12-1] DOOMEdit v3.6
- [12-2] DOOM Hack v1.01
- [12-3] DMAX
- [13] What other add-on software is available for DOOM?
- [13-1] Film clip: Finding the secret level
- [13-2] DOOM .WAVs: Sounds extracted from DOOM
- [13-3] DOOM Maps
- [13-4] IPXMODEM and DOOMSER: DOOM Modem Utilities
- [14] Future add-on software
- [14-1] Add-on software wish list
- [14-2] Add-on software in the making
-
- =SECTION FOUR= TROUBLESHOOTING
-
- [15] Why won't DOOM work correctly?
- [15-1] How can I use SMARTDRV.EXE with DOOM?
- [15-2] Why am I getting an "OUT OF MEMORY" error with DOOM?
- [15-3] Why does DOOM crash when I start it?
- [15-4] Why won't DOOM work with Windows, DESQview, or Task Swapper?
- [15-5] How can I run DOOM under OS/2?
- [16] Why won't my sound card work with DOOM?
- [16-1] Why won't my Sound Blaster v1.0 or v1.5 work with DOOM?
- [16-2] Why won't my Gravis UltraSound work with DOOM?
- [16-3] Why won't my Roland Sound Canvas work with DOOM?
- [16-4] Why won't my Pro Audio Spectrum 16 work with DOOM?
- [17] Miscellaneous DOOM problems
- [17-1] Why won't my two button mouse work with DOOM?
- [17-2] Why is my network slowing down when using DOOM?
- [17-3] DOOM is too easy
- [17-4] DOOM is too hard
- [17-5] I get motion sickness when playing DOOM
-
- =SECTION FIVE= MISCELLANEOUS
-
- [18] DOOM iNsAnItY
- [18-1] Comedy
- [18-1-1] A word from Douglas J. Bottoms
- [18-1-2] DOOM: The Real Thing
- [18-1-3] Beta-Tester's Joystick Sliced Off While Sleeping
- at Computer!
- [18-1-4] The Night Before DOOM
- [18-2] Top Ten Lists
- [18-2-1] Top Ten Things To Do While Waiting for DOOM
- [18-2-2] Top Ten Things To Do Until DOOM Arrives
- [18-2-3] Top Ten Things Being Removed From DOOM During Delay
- [18-2-4] Top Ten Reasons DOOM Was Delayed
- [18-2-5] Top Twenty Comments Made After DOOM's Release
- [18-3] DOOM R.E.M.
- [18-3-1] Pixelated Demons
- [18-3-2] The Mythical Beta Releases
- [18-3-3] You Don't Take MasterCard?!
- [19] Conclusion
- [20] Revision History
- [20-1] Pre-Game-Release FAQs
- [20-2] Post-Game-Release FAQs
-
- -------------------------
- CHAPTER [1]: Introduction
- -------------------------
-
- [1-1]: A word from Hank Leukart
- ===============================
- FINALLY! After 344 days of waiting after the press release, DOOM was
- released on time. The game we all have been waiting for is BETTER than
- anyone even expected it to be! I would like to thank all the "Usenetters"
- out there for not making me eat my (or other people's) socks, and for not
- nuking my house. I know there was a temptation, but id Software saved me!
- Anyway, I hope you enjoy this version of the FAQ. I hope this one answers
- all the questions you can possibly dream up about DOOM! After all, it almost
- doubles the size of v2.6 of the FAQ, and is about one-twentieth of the size
- of the actual game!
- Currently, I have only seen the shareware version of the game. A
- small amount of the information may not pertain to the mail-order or
- commercial version, but most is accurate for all versions.
-
- [1-2]: About the "Official" DOOM FAQ
- ====================================
- Welcome to the post-release v5.0 of the "Official" DOOM FAQ. What
- does that mean? Post-release is after the game is released, version 5.0 is a
- major revision written after 2.6, "Official" means absolutely nothing,
- DOOM is the name of the game, and FAQs are [F]requently [A]sked [Q]uestions.
- Here's how revision classification works. If a new version of
- the FAQ only has a small amount of information changed or added, the version
- number is increased by 0.1. This is called a "minor revision." If a new
- version of the FAQ has a substantial amount of new information changed or
- added, the version number is increased by 0.5. This is called a "standard
- revision." If a new version of the FAQ has a huge amount of added or changed
- information, major parts of the FAQ are rearranged, or major parts of the FAQ
- are rewritten, then the version number is increased by 1.0. This is called a
- "major revision." Keep in mind this rule does not apply to v5.0 since I
- wanted to make a significant change in version number, without starting at
- v1.0 again.
- You may be wondering why chapter numbers are enclosed in either
- []'s, ()'s, or **'s. The definition of these is as follows:
- (this is not implemented in this FAQ, since it is assumed that the entire FAQ
- is new and rewritten)
-
- []: Chapters enclosed in brackets mean that the information
- contained in the chapter has not been updated in this or the
- previous FAQ.
- (): Chapters enclosed in parenthesis mean that the information
- contained in the chapter has not been updated since the previous
- FAQ.
- **: Chapters enclosed in asterisks means that the information
- contained in the chapter is new or has been updated for the
- current version of the FAQ you are reading.
-
- (thanks to Mark Harrop (harrop@telecom.jorn.gov.au) for this idea)
-
- Version 5.0 of the FAQ is COMPLETELY rewritten. Most of the
- information is totally new, not just updated. It contains accurate
- information explaining all about DOOM, about add-on utilities, about cheating
- modes, about secret doors, and troubleshooting. This FAQ should answer ANY
- question you can think of about DOOM! Have fun!
-
- [1-3]: Getting the "Official" DOOM FAQ
- ======================================
- If you'd like, you can contact me via E-mail to get on the
- "Official" DOOM FAQ mailing list. After contacting me, you will then
- be automatically sent the "Official" DOOM FAQ at every new release via
- E-mail. My Internet E-mail address is "ap641@cleveland.freenet.edu."
- Please make the subject of your E-mail "DOOM Mailing List." You may
- also just send E-mail requesting the FAQ. Please make the subject of
- the E-mail "DOOM FAQ Request."
-
- The "Official" DOOM FAQ is posted every two weeks (or earlier
- if a new version is released) on the following Usenet groups.
-
- (1) comp.sys.ibm.pc.games.action
- (2) comp.sys.ibm.pc.games.announce
- (3) comp.sys.ibm.pc.games.misc
-
- The "Subject:" line of the post will be "'Official' DOOM FAQ v??.??"
- where "??.??" is the version number of the FAQ.
-
- The "Official" DOOM FAQ is uploaded every two weeks (or earlier
- if a new version is released) on the following FTP sites.
-
- (1) ftp.uwp.edu IN DIRECTORY /pub/incoming/id
- IN DIRECTORY /pub/msdos/games/id/press
- (2) wuarchive.wustl.edu IN DIRECTORY /pub/msdos_uploads/games
-
- The file name of the upload will be "doom??.faq" where "??" is the
- version number of the FAQ.
-
- [1-4]: Adding to the FAQ
- ========================
- If you want something added to the FAQ, please send E-mail to
- "ap641@cleveland.freenet.edu" (no quotes), explaining what your addition is.
- It will be reviewed, and if accepted, added to the next FAQ version,
- giving minor credit to you. In the E-mail, please supply your name
- and E-mail address.
-
- [1-5]: Acknowledgments
- ======================
- I'd like to thank id Software for creating such a GREAT
- game! It definitely exceeds expectations. I'd also like to thank them
- for helping me out, and getting involved with on-line users. Second, I'd
- like to all the on-line users featured in "DOOM iNsAnItY" for allowing me to
- use their hilarious posts in the FAQ. I'd like to thank all the other game
- companies making DOOM look-a-likes, for helping us wait it out. :) I'd like
- to thank the following on-line users for the following reasons:
-
- David Datta (datta@cs.uwp.edu)
- - Help with the third revised copyright notice and DOOM distribution
- John Romero (help@idsoftware.com)
- - For putting up with me! (wait, I gotta put up with him too!) :)
- Jay Wilbur (help@idsoftware.com)
- - His great on-line attention to the consumers
- David Taylor (help@idsoftware.com)
- - Telling me who he was, putting up with me, and answering questions
-
- Credit is mentioned where credit is due in the various parts of the
- FAQ.
- Finally, I'd like to thank everyone who reads this FAQ, you
- are what the FAQ is for!
-
- [1-6]: Accurate Information
- ===========================
- An attempt has been made to make the information in this FAQ as
- accurate as possible. Unfortunately, due to the fact that the game
- was just released, and updates, add-ons, and new information are being
- worked on each second, it's hard to keep up. I had to stop myself from
- adding to the FAQ, because if I didn't it would have never been released!
- The original press release dated from January 1993 listed a few things that
- didn't go in the final game. Some of those things were impossible to do
- after rewriting the 3-D engine 4 times over (for speed and size); other
- things just made no sense with the rest of the design. Trust id Software.
- They know what they are doing. DOOM is one great game!
-
- =====================================
- =SECTION ONE= PRELIMINARY INFORMATION
- =====================================
-
- --------------------------
- CHAPTER [2]: What is DOOM?
- --------------------------
-
- DOOM is a three dimensional, virtual reality type action game
- created by id Software. In some ways, it is similar to Wolfenstein 3-D
- (id Software, Apogee).
- In DOOM, you're a space marine, one of Earth's toughest, hardened in
- combat and trained for action. Three years ago you assaulted a superior
- officer for ordering his soldiers to fire upon civilians. He and his body
- cast were shipped to Pearl Harbor, while you were transferred to Mars, home
- of the Union Aerospace Corporation.
- The UAC is a multi-planetary conglomerate with radioactive waste
- facilities on Mars and its two moons, Phobos and Deimos. With no action for
- fifty million miles, your day consisted of suckin' dust and watchin'
- restricted flicks in the rec room.
- For the last four years the military, UAC's biggest supplier, has
- used the remote facilities on Phobos and Deimos to conduct various
- secret projects, including research on inter-dimensional space travel.
- So far they have been able to open gateways between Phobos and Deimos,
- throwing a few gadgets into one and watching them come out the other.
- Recently however, the gateways have grown dangerously unstable.
- Military "volunteers" entering them have either disappeared or been
- stricken with a strange form of insanity--babbling vulgarities,
- bludgeoning anything that breathes, and finally suffering an untimely
- death of full-body explosion. Matching heads with torsos to send home
- to the folks became a full-time job. Latest military reports state
- that the research is suffering a small setback, but everything is
- under control.
- A few hours ago, Mars received a garbled message from Phobos. "We
- require immediate military support. Something fraggin' evil is coming
- out of the gateways! Computer systems have gone berserk!" The rest
- was incoherent. Soon afterwards, Deimos simply vanished from the sky.
- Since then, attempts to establish contact with either moon have been
- unsuccessful.
- You and your buddies, the only combat troop for fifty million miles
- were sent up pronto to Phobos. You were ordered to secure the perimeter of
- the base while the rest of the team went inside. For several hours, your
- radio picked up the sounds of combat: guns firing, men yelling orders,
- screams, bones cracking, then finally silence. Seems your buddies are dead.
- Things aren't looking too good. You'll never navigate off the
- planet on your own. Plus, all the heavy weapons have been taken by
- the assault team leaving you only with a pistol. If only you could get your
- hands around a plasma rifle or even a shotgun you could take a few down on
- your way out. Whatever killed your buddies deserves a couple of pellets in
- the forehead. Securing your helmet, you exit the landing pod. Hopefully you
- can find more substantial firepower somewhere within the station. As you
- walk through the main entrance of the base, you hear animal-like growls
- echoing throughout the distant corridors. They know you're here. There's no
- turning back now.
-
- ------------------------------------------------------------
- CHAPTER [3]: What makes DOOM different from Wolfenstein 3-D?
- ------------------------------------------------------------
-
- [3-1]: Texture-Mapped Environment
- =================================
- DOOM offers the most realistic environment to date on the PC.
- Texture-mapping, the process of rendering fully-drawn art and scanned
- textures on the walls, floors, and ceilings of an environment, makes the
- world much more real, thus bringing the player more into the game experience.
- Others have attempted this, but DOOM's texture mapping is fast, accurate,
- and seamless. Texture-mapping the floors and ceilings is a big improvement
- over Wolfenstein 3-D. With their new advanced graphic development
- techniques, allowing game art to be generated five times faster, id brings
- new meaning to "state-of-the-art".
-
- [3-2]: Non-Orthogonal Walls
- ===========================
- In other games (such as Wolfenstein 3-D), walls were always joined
- at ninety degrees to each other, and were always eight feet thick. DOOM's
- walls are at many angles, and at many thickness. Walls have see-through
- areas, like windows. This allows more natural construction of levels. If
- you can draw it on paper, you can see it in the game.
-
- [3-3]: Light Diminishing/Light Sourcing
- =======================================
- Another touch adding realism is light diminishing. With
- distance, your surroundings become enshrouded in darkness. This
- makes areas seem huge and intensifies the experience. This also creates some
- amazing effects; sometimes the lights go out, and you'll have to look for a
- light switch for light amplification visors. Light sourcing allows lamps and
- lights to illuminate hallways, explosions to light up areas, and strobe
- lights to briefly reveal things near them. These features will make the game
- frighteningly real.
-
- [3-4]: Variable Height Floors and Ceilings
- ==========================================
- Floors and ceilings can be of any height, allowing for stairs,
- poles, altars, plus low hallways and high caves-allowing a great
- variety for rooms and halls.
- In DOOM, monsters can be shot on levels that are higher or lower than
- you are. All you have to do is aim laterally, and DOOM will do the rest!
-
- [3-5]: Environment Animation and Morphing
- =========================================
- In DOOM, the world reacts to you. Many surfaces animate.
- A glowing wall-plate may change in appearance when you touch it. Radioactive
- ooze could seethe and bubble.
- In earlier versions of the FAQ, I talked about environment animation
- and morphing. Id Software removed information terminals, access stations,
- and wall weapon damaging. DOOM does include "crushing ceilings," however.
-
- [3-6]: Palette Translation
- ==========================
- In earlier versions of the FAQ, I talked about many different
- types of palette translation. Most of the palette translation has been
- removed from DOOM. The only palette translations that are currently
- implemented in DOOM are for multi-player mode (other players are in
- different colors) and invincibility mode.
-
- [3-7]: Multiple Players
- =======================
- Up to four players can play over a local network, or two players
- can play by modem or serial link. Shareware versions 1.0 and 1.1 do not
- include modem and serial link support. Later versions will support this.
- You can see the other player in the environment, communicate with him or her,
- and in certain situations you can switch to their view. This feature, added
- to the 3-D realism, makes DOOM a very powerful cooperative game and its
- release a landmark event in the software industry. This is the first game to
- really exploit the power of LANs and modems to their full potential. In
- 1994, we fully expect to be the number one cause of decreased productivity
- in businesses around the world. See Chapter [8] for more information on
- multi-playing.
-
- [3-8]: Smooth, Seamless Gameplay
- ================================
- The environment in DOOM is frightening, but the player can be at
- ease when playing. Much effort has been spent on the development end to
- provide the smoothest control on the user end. And the frame rate (the rate
- at which the screen is updated) is high, so you move smoothly from room to
- room, turning and acting as you wish, unhampered by the slow jerky motion of
- most 3-D games. On a 386sx, the game runs well, and on a 486/33, the normal
- mode frame rate is faster than movies or television. This allows for the
- most important and enjoyable aspect of gameplay-immersion.
-
- [3-9]: New Monsters and Artificial Intelligence
- ===============================================
- Wolfenstein 3-D is basically made up of a lot of closed rooms. When
- you open a door, the guards get a chance to see you and opening the door
- connects your sound area to the revealed room's sound area, so a gunshot will
- be heard in both places. Guards in both places will respond to this kind of
- action. In DOOM it's much more complex. DOOM isn't made up of a bunch of
- rooms; it's a cohesive world. You might blast your shotgun and the sound
- could travel through a window or slime-river tunnel to another entirely
- different area and piss-off some monsters. Then, they'll come looking for
- you! Opening doors, going down stairs, wading through slime, etc. You'll
- still be able to get the drop on them from behind, just like in Wolfenstein
- 3-D -- but you have to be sneakier about it.
- There is a huge amount of new enemies in DOOM. Here is a list:
-
- FORMER HUMANS (dudes in filth-covered combat suits): Just a few days
- ago, you were probably swapping war stories with one of these guys. Now it's
- time to swap some lead upside their head.
-
- FORMER HUMAN SERGEANTS (dudes in black armor, also filthy): Same as
- above, but much meaner and tougher. These walking shotguns provide you with
- a few extra holes if you're not careful!
-
- IMPS (brown thorny hominids): You thought an imp was cute little
- dude in a red suit with a pitchfork. Where did these brown bastards come
- from? They heave balls o' fire down your throat and take several bullets to
- die. It's time to find a weapon better than that pistol if you're going to
- face more than one of these S.O.B.s.
-
- DEMONS (pink horrors, vaguely humanoid): Sorta like a shaved
- gorilla, except with horns, a big head, lots of teeth, and harder to kill.
- Don't get too close or they'll rip your fraggin' head off.
-
- SPECTRES (vague, half-formed shapes): Great. Just what you needed.
- An invisible (nearly) monster.
-
- * LOST SOULS (flying skulls): Dumb. Tough. Flies. On fire. 'Nuff
- said. :)
-
- * CACODEMONS (gigantic floating one-eyes heads): They float in the
- air, belch ball-lightning, and boast one Hell of a big mouth. You're toast
- if you get too close to these monstrosities.
-
- * BARONS OF HELL (you'll know `em when you see `em): Tough as a dump
- truck and nearly as big, these goliaths are the worst thing on two legs since
- Tyrannosaurus Rex.
-
- *: Not found in the shareware version
-
- [3-10]: Weapons
- ===============
- Here's a list of weapons that are in DOOM. Don't try using these at
- home. :)
-
- (1) Fist
- (2) Chain Saw
- (3) Pistol
- (4) Shotgun
- (5) Chain Gun
- (6) Rocket Launcher
- (7) Plasma Rifle *
- (8) BFG9000 *
-
- * = Denotes a weapon not implemented in the shareware version.
-
- ------------------------------
- CHAPTER [4]: Who created DOOM?
- ------------------------------
-
- DOOM was created by id Software, and is also published by
- id Software.
- Id Software is made up of the following dedicated people:
-
- - John Romero Coder -
- - John Carmack Coder -
- - Dave Taylor Coder -
- - Adrian Carmack Artist -
- - Kevin Cloud Artist -
- - Jay Wilbur CEO -
- - Sandy Peterson Designer -
- - Shawn Green Tech Support -
- - Robert Prince Music -
-
- Note: Apogee has NOTHING to do with DOOM.
-
- [4-1]: How can I contact id Software?
- =====================================
- Id Software can be contacted via the InterNet. If you would like to
- ask any questions about DOOM (that are not answered in here), send E-mail to
- help@idsoftware.com. Id Software can also be reached at their 800 number.
- The number is (800)-ID-GAMES. This number is for ordering games ONLY. This
- number is not for technical support or inquires.
-
- ----------------------------------------------------------------------
- [5]: What are the differences between the three release-types of DOOM?
- ----------------------------------------------------------------------
-
- [5-1]: What is the shareware release?
- =====================================
- The shareware version of DOOM only includes one of the three missions
- of DOOM. Each mission contains eight levels and a secret level. The
- shareware version contains network support, but not modem support. An
- upgrade patch for this will be released in the the near future. The
- shareware version does NOT include the Plasma Rifle and the BFG9000 weapons.
- On December 10th, shareware version 1.0 was released. On December 16th,
- shareware version 1.1 was released. This version fixed many bugs.
-
- [5-2]: What is the mail-order release?
- ======================================
- The mail-order version of DOOM includes all three missions of DOOM.
- Each mission contains eight levels and a secret level. This version includes
- all weapons, and allows multi-player support as well.
-
- [5-3]: What is the commercial release?
- ======================================
- The commercial version of DOOM will not be released until the middle
- or late in 1994. This version will contain more levels, more features, more
- graphics, and more sounds. Compare the commercial release of DOOM to
- Wolfenstein 3-D's Spear of Destiny. This release will NOT duplicate any
- levels in either the shareware or mail-order releases.
-
- ----------------------------------
- CHAPTER [6]: Where can I get DOOM?
- ----------------------------------
-
- Note: Unless you are an official id Software Beta-Tester, any Beta
- version that you may have in your possession is a violation of U.S. federal
- copyright laws. Violation of these laws can result in fines of up to
- $250,000 and jail terms of up to 5 years. If you are in possession of a Beta
- version, it is suggested that you delete your copy immediately.
-
- [6-1]: How can I get the shareware release?
- ===========================================
-
- [6-1-1]: What are the file names?
- ---------------------------------
- DOOM is released in two formats, a two file 1.44mb format, and a one
- file 2.19mb format. The 2.19mb format is released under the name
- "doom1_1.zip". The 1.44mb file names are "doom1_1a.zip" and "doom1_1b.zip".
- If you received v1.0 of DOOM before December 16th, it is highly
- recommended that you upgrade to v1.1. A patch under the file name
- "doom11pt.zip" is available. Additionally, a file named "altdoom1.zip" is
- available for those people who's computers do not work with the DOOM DOS
- extenders.
-
- [6-1-2]: How large are the files?
- ---------------------------------
- DOOM is released in two formats. One is a collection of two files,
- all 1.44mb in size. The other is one 2.19mb file. The DOOM patch file is
- .36mb, and the alternate DOS extenders file is about .9mb.
-
- [6-1-3]: How can I get DOOM using FTP?
- --------------------------------------
- Here is a list of sites DOOM is on. Choose the one closest to you
- for fastest delivery.
-
- andyspc.rh.uchicago.edu:e:/pub
- archive.orst.edu:pub/tmp (will be moved to pub/gaming/doom/)
- b65121.CWRU.edu:/incoming
- cactus.org:/pub/incoming (will be moved to /pub/IHHD/multi-player)
- charm.tn.cornell.edu:/pub/incoming (will be moved to /pub/DOOM)
- cs.huji.ac.il:/incoming (will be moved to /pub/msdos/id)
- cs.nyu.edu:/pub/uploads
- cscns.com:/ftp/pub/uploads
- ftp.cc.umanitoba.ca:/wolf3d/incoming (will be moved to pub/doom)
- ftp.cdrom.com:/pub/games/incoming
- ftp.csus.edu:/incoming (move to /pub/id)
- ftp.demon.co.uk:/incoming (will be moved to /pub/ibmpc/games)
- ftp.sheridanc.on.ca:incoming
- ftp.sun.ac.za:/pub/Contrib (will be moved to /pub/msdos/id)
- ftp.uml.edu:msdos/Games/ID
- ftp.uni-kl.de:/pub/incoming/pc
- ftp.uni-oldenburg.de:/pub/incoming/dos
- ftp.urz.uni-heidelberg.de:/incoming
- ftp.uu.net:/tmp
- ftp.uwp.edu:/pub/incoming/id (will be moved to /pub/msdos/games/id)
- ftp.warwick.ac.uk:/tmp
- funic.funet.fi/pub/msdos/incoming
- info.brad.ac.uk:/incoming/kylie
- lemming.uvm.edu:/incoming
- sell.tamu.edu:/incoming/doom
- studserv.zdv.uni-tuebingen.de:/scratch/incoming
- vincent1.iastate.edu:/incoming (login as "anonymous.void")
- wuarchive.wustl.edu:/pub/MSDOS_UPLOADS/games/doom
- zen.btc.uwe.ac.uk:/pub/doom
-
- [6-1-4]: How can I get DOOM using AFS?
- --------------------------------------
- DOOM can get received from the following AFS site.
-
- /afs/andrew.cmu.edu/usr23/dsa3/ftp
-
- [6-1-5]: How can I get DOOM on a BBS?
- -------------------------------------
- DOOM is on id Software's official BBS, Software Creations. DOOM is
- located in the id Software directory. Choose the appropriate phone number
- for your modem.
-
- (a) (508)-365-2359 2400 baud
- (b) (508)-368-7036 9600-14.4k v.32bis
- (c) (508)-368-4137 14.4-16.8k HST/DS
-
- [6-2]: How can I get the mail-order release?
- ============================================
- The mail-order release of DOOM is available directly from id
- Software. To order, call id Software's order number, (800)-ID-GAMES.
- This number is for ORDERING ONLY, not for inquiries or technical support.
- The mail-order version of DOOM costs $40.00. Shipping begins on December
- 17th, 1993. Next-Day-Air is available.
-
- [6-3]: How can I get the commercial release?
- ============================================
- The commercial release of DOOM will not be available until the middle
- or late 1994. The price has not been set as yet.
- It will be available by mail-order directly from id Software, or at
- your local software store. (assuming your software store is local) :)
-
- [6-4]: Where can I get DOOM screen shots?
- =========================================
- Id Software's OFFICIAL DOOM screen shots are available at the FTP
- site "ftp.uwp.edu" in directory "/pub/msdos/games/id/press". The screen shot
- file names are as follows:
-
- (1) doompix1.exe (a self-extracting archive)
- (2) doom01.zip
- (3) doom02.zip
- (4) doom03.zip
- (5) doom04.zip
- (6) doomscn5.zip
-
- [6-5] How can I get the DOOM Specs for creating add-on utilities?
- =================================================================
- The DOOM Specs have not been released yet, but will be released in
- the near future. These specs will basically be for disassembling the wad and
- reassembling it. You can turn pictures into patches, for example. Id
- Software will probably release the format for maps as well. The actual map
- editor is written in NextStep, so they won't be releasing that.
-
- ----------------------------------------
- CHAPTER [7]: What is needed to run DOOM?
- ----------------------------------------
-
- [7-1]: What is REQUIRED to run DOOM?
- ====================================
- DOOM requires a 386sx IBM compatible computer running MS-DOS v5.0 or
- higher, VGA (320x200x256) graphics, and 4mb of RAM. The shareware version of
- DOOM needs about 4.8mb of hard drive space. The mail-order version needs
- about 8.5mb of hard drive space.
- DOOM will also be ported to the Atari Jaguar. No other ports are
- planned at this time that id Software "can talk about."
-
- [7-2]: What sound cards does DOOM support?
- =========================================
- DOOM supports general MIDI, Adlib, Sound Blaster, Sound Blaster Pro,
- Sound Blaster 16, Roland Sound Canvas, Gravis UltraSound, and the
- WaveBlaster. Pro Audio Spectrum 16 in native mode will be supported in the
- near future.
-
- [7-3]: What game controllers does DOOM support?
- ===============================================
- DOOM supports keyboard, mouse, joystick, and trackball (functioning
- as a mouse).
- DOOM also supports the Gravis Gamepad.
-
- ----------------------------------------------------
- CHAPTER [8]: How can I use multiple players in DOOM?
- ----------------------------------------------------
-
- DOOM supports 2-4 players in a multi-player mode. DOOM is
- playable over networks, modems and by serial link. Shareware releases v1.0
- and v1.1 of DOOM do support multi-playing over networks, but NOT over
- modems.
-
- [8-1]: How does the multi-player gameplay work?
- ===============================================
- In DOOM, players are able to see each other, and watch each other
- jerk in pain as they are hit during the game. Players are be able to watch
- others get hurt, die, and move throughout the labyrinth. DOOM allows
- players to play together, working as a team. In this cooperative mode,
- players can see each other on an "automap" and switch to each other's view.
- DOOM also allows players to play against each other, in DeathMatch mode.
-
- [8-1-1]: How does pausing, saving, and loading work?
- ====================================================
- In DOOM, some things change when playing with more than one player.
- When you activate the Options menu or submenus, the game KEEPS
- RUNNING so that other players can continue with the action. So, it is best
- to find a safe place before adjusting screen size, sound, etc.
- A player may pause the game by pressing the PAUSE key, but any other
- player can unpause the game by pressing the PAUSE key again. Make sure it is
- okay with your buddies before taking a breather.
- When you do a save game during network/modem play, it saves on every
- player's system in the save game slot you select, writing over whatever was
- there. Before saving the game, players should agree on a safe slot to save
- it in.
- You cannot load a saved game while playing a multi-player game. To
- load a game, everyone must quit from the current game and restart the game
- from a saved game. To start a game from a saved game, you can either
- select it from the SETUP program or identify it as a command line parameter.
-
- [8-1-2]: What are the different uniform colors for?
- ---------------------------------------------------
- In network/modem games, each player's uniform is a different color.
- The color of your character is the color behind your face on the status bar.
- The colors are BROWN, INDIGO (black), GREEN, and RED.
- These are used to identify between players during game play, and
- to chat with others using Chat Mode.
-
- [8-1-3]: How does a player see what others are doing?
- -----------------------------------------------------
- If you're playing in cooperative mode, press F12 to toggle through
- the other players' viewpoint(s). Press any other key to return to your vie.
- You still retain your own status bar at the bottom, and if your view reddens
- from pain it is YOU, not your partner, who has been hit.
-
- [8-1-4]: How do players communicate using Chat Mode?
- ----------------------------------------------------
- In a multi-player game you can communicate with other players in the
- Chat Mode. To enter into Chat Mode and broadcast a message to all the other
- players, press the letter "T". A cursor will appear where your messaging is
- normally placed. To broadcast to a specific player, instead of pressing
- "T", you'll need to press the first letter of the player's color: (B)rown,
- (I)ndigo, (G)reen, and (R)ed. For example, to send a message to the brown
- character, you would press the letter "B".
-
- [8-1-5]: How do the weapons work?
- ---------------------------------
- When a player runs over a weapon, he picks it up, but the weapon
- remains in the game for other players to take. Shotguns dropped by former
- human sergeants are removed from the game after being picked up or smashed.
-
- [8-1-6]: What happens when a player dies?
- -----------------------------------------
- If you die and restart in the level, previously taken items and
- destroyed monsters don't reappear. Even though you've died, other players
- have survived. However, this also means the level will eventually run dry of
- monsters and ammunition. You'll have to decide when the level is played out.
-
- [8-1-7]: Can players exchange supplies?
- ---------------------------------------
- Players cannot exchange supplies.
-
- [8-1-8]: Miscellaneous
- ----------------------
- In Cooperative mode, each player begins in the same area. In
- DeathMatch mode the players begin in completely different areas--if you want
- to see your buddy you'll need to hunt him down. Plus, each time you die,
- you'll start in one of several random locations.
- Unlike in single-player or Cooperative mode gameplay, in DeathMatch
- mode the players start at each location with the keys necessary for opening
- any locked door in that area.
- In DeathMatch mode the ARMS section on the status bar is replaced
- with "FRAG." The FRAG section displays the number of times you've killed
- your opponents.
- In Cooperative mode the Automap works the same way it does in
- single-player mode. Each player is represented by a different color arrow.
- In DeathMatch mode you won't receive the pleasure of seeing your opponents on
- the map. Just like the monsters, your friends could be just around the
- corner, and you won't know it until you face them.
-
- [8-2]: What exactly is "DeathMatch" mode?
- =========================================
- DOOM has a "DeathMatch" mode where every player is out for
- himself. At the beginning, the level is infested with enemies and power-ups.
- Everyone must kill all the demons to ready the battlefield for the player
- vs. player manhunt (my favorite gaming word). In this mode, players can't
- see the other players in the Automap, nor switch to their view. Players are
- not able to view other's health in the mode, because of the disadvantage this
- can cause.
-
- [8-3]: How does DOOM work with networks?
- ========================================
- DOOM supports the IPX (Novell Netware) protocol in the initial
- shareware version. Any network supporting the protocol should work fine.
- TCP/IP and other protocols will be supported in a later version of DOOM.
- Using this network support, DOOM can be played in a workplace type
- environment.
- To start network mode:
- (1) Launch DOOM from the SETUP program, by going to the directory in
- which you installed DOOM, typing SETUP, and pressing the ENTER key. Unlike
- playing DOOM in single player mode, DOOM in multi-player mode must be run
- either from the SETUP program or by using the command line parameters.
- (2) The SETUP program allows you to configure the information that
- is necessary for the multi-player game. The SETUP is simple to use.
- (3) Start the game!
-
- [8-3-1]: What are the command line parameters for DOOM?
- -------------------------------------------------------
-
- -NET starts DOOM as a network game and sets the number of players who are
- going to play.
- -net <# of players>
-
- -LOADGAME allows you to start DOOM from a specified save game. Instead of
- using the saved game name, simply enter the number that corresponds to the
- slot you saved the game to on the SAVE GAME screen
- -loadgame <# of the game>
-
- -DEATHMATCH starts DOOM as a DeathMatch game. If you don't enter DEATHMATCH
- as a command line parameter, DOOM will default to Cooperative mode.
- -deathmatch
-
- -SKILL sets the skill level (1-4) you wish to play.
- -skill <# of skill level>
-
- -PORT sets the port from which to play DOOM multiplayer on the network. By
- setting a different port, more than one group of players can play DOOM on a
- single network.
- -port <# of the port>
-
- [8-3-2]: How can I use DOOM on other types of networks?
- -------------------------------------------------------
- It does not matter what type of network you use for DOOM, whether it
- is Lantastic, Windows for Workgroups or other networks. netDOOM uses the
- cards at such a low level that it does not need the network services. It
- only needs the ODI/IPX drivers.
- This being the case, netDOOM works fine with any Ethernet or any
- other cabling system. Naturally, you can not use any normal network services
- at the same time.
- Here is a list of steps that can be used to run DOOM under any type
- of network.
-
- (1) Get "wsdos1.exe" from "ftp.novell.com". It is in directory
- "/pub/netwire/novfiles/client.kit/doswin/files". Unpack it by typing its
- file name. (it is a self-extracting archive)
-
- (2) Get "wsdrv2.exe" if you don't have ODI drivers specific for your
- card. Many cards come with a diskette with ODI drivers. Unpack it by typing
- its file name. (it is a self-extracting archive)
-
- (3) Start your computer, but do not boot your normal network
- software.
-
- (4) Run "LSL.COM".
-
- (5) Run your network card driver.
-
- (6) Run "IPXODI.COM".
-
- (7) Run DOOM.
-
- You must make sure that all of the networked computers using DOOM are
- using the same frame type.
-
- (courtesy of Timo Talasmaa (timo@mdata.fi))
-
- [8-4]: How does DOOM work with modems?
- ======================================
- DOOM will work in two player mode by modem or serial link. The
- minimum baud rate to play DOOM will be 9600 bps. There is no maximum
- baud rate, except for hardware/phone line limitations.
- Shareware versions 1.0 and 1.1 do NOT support play by modem or
- serial link. Id Software will release a patch for this soon.
- Using this mode will be similar to the network mode.
-
- [8-5]: Can I play DOOM over the Internet?
- =========================================
- With Internet access, a 56K line, and only a few router hops,
- you should be able to run DOOM over the InterNet. An Internet server is
- being planned to handle many DOOM players at once, but this is not a
- definite. "I'll get to work on it as soon as the game [specs] comes out =)",
- says Saqib A. Qureshi. (qureshi@ug.cs.dal.ca)
-
- =================================
- =SECTION TWO= CHEATS AND SPOILERS
- =================================
-
- -------------------------------------
- CHAPTER [9]: How can I cheat in DOOM?
- -------------------------------------
-
- [9-1]: What are the DOOM cheat codes?
- =====================================
- Here is a list of the cheat codes from DOOM. During play, just type
- the codes in with they keyboard. You need not hit ENTER after the code.
- After entering, a message should be displayed at the top of the screen
- telling which cheat mode was activated.
-
- iddqd Degreelessness mode (God mode)
- idkfa Very Happy Ammo (full ammo, 200% armor, all weapons)
- idspispopd No clipping (you can walk through walls)
- idbehold Displays menu (followed by S, V, I, R, A, or L for choice)
- idclev Warp (followed by episode number and level number)
- idmypos Displays your coordinates in hex
- idchoppers Gives you the chain saw (long story behind the message)
- iddt Toggles Automap between normal, full, and full with objects
- (enter when looking at the Automap)
-
- (courtesy of Elias Papavassilopoulos (ep104@cus.cam.ac.uk))
-
- [9-2]: How do I use the "devparm" parameter?
- ============================================
- Well, looks like all of the FAQ readers had a field day on this one!
- I received a HUGE amount of E-mail on this parameter, explaining everything
- anyone could find. To use this parameter, start DOOM by typing:
- "doom -devparm <parameter> <more parameters>". Most of these parameters can
- be mixed and matched to create different effects. For instance, typing
- "doom -devparm -wart 1 8 -record demo01 -timedemo" would record a demo
- on episode one, level eight, in slow motion.
-
- dem Puts you in developers mode
- -wart <episode> <level> Warps to episode (1-3) level (1-9)
- -warp <episode> <level> This warps as well - Difference?
- -skill <skill level> Starts on skill level (1-4)
- -episode <episode> Starts on episode (1-3)
- -loadgame <game number> Starts from a saved game (1-6)
- -dude Unknown
- -file Unknown
- -playback <name w/o .LMP) Plays back a recorded demo
- -playdemo Plays back a recorded demo - Difference?
- -record <name w/o .LMP) Makes a demo recording until you finish or die
- -timedemo Makes the game slow motion
- -nodraw Speeds up game on some systems?
- -noblit Speeds up game on some systems?
- -left *Sets up a network terminal for the "left view"
- -right *Sets up a network terminal for the "right view"
- -watch <parameter> Network play?
- -drone <player number> Creates a drone of another player
- -recordfrom <parameter 1-5> Unknown
- -config Reads an alternate configuration file
- -debugfile <parameter> Dumps to debug<parm>.txt all debugging info
- -file Adds a filename to the .WAD file
-
- *: If you have a network, try setting up a network game with three players.
- The three terminals should have the parameters:
- "doom -devparm -net 3 -left"
- "doom -devparm -net 3"
- "doom -devparm -net 3 -right"
- Then, set up the left and right terminal monitors next to the middle
- monitor, in a virtual-reality type configuration. When you turn your
- head, you see the screen turned 90 degrees! Interesting way to play.
-
- If anyone has any idea what the "unknown" or question marked
- parameters do, send me some E-mail!
-
- (courtesy of Aaron Fredrick Tiensivu (tiensivu@student.msu.edu),
- Leif Sawyer (axlas@acad2.alaska.edu), Seth Delackner (dax@crl.com),
- and Kevin Burfitt (zaph@torps.apana.org.au))
-
- [9-3]: How can I alter the saved games files to cheat?
- ======================================================
- If you have no idea how to use a HEX editor, skip this part.
- Instead, check out one of the DOOM cheat utilities.
- You can edit the DOOM saved games, and create any of the super characters
- below. Mix and match!
- Remember, the low-order byte of a word comes first in the data file.
- (example: 0x01Ce is entered as CE 01)
-
- Offset Byte/Word Description
- ------ --------- -------------
- 0x56 byte Current health. ( 00 to FF )
- 0x5A word Current armor ( 0000 to 03E7 )
- 0x7D byte Blue Key ( 0 = no, 1 = yes)
- 0x80 byte Yellow Key
- 0x82 byte Red Key
- 0x86 byte Blue Skeleton Key
- 0x8A byte Yellow Skeleton Key
- 0x8E byte Red Skeleton Key
- 0xB2 byte Pistol ( always 1 )
- 0xB6 byte Shotgun ( 0 = no, 1 = yes)
- 0xB8 byte Chaingun
- 0xBD byte Rocket Launcher
- 0xC2 byte Plasma Rifle
- 0xC6 byte BFG 9000
- 0xCE word Remaining ammo for guns (max 999)
- 0xD3 word Remaining ammo for shotgun
- 0xD6 word Remaining ammo for rocket launcher
- 0xDA word Remaining energy cells for plasma
- 0xDE word Max ammo for guns (max 999)
- 0xE3 word Max ammo for shotgun
- 0xE6 word Max ammo for rocket launcher
- 0xE9 word Max energy cells for plasma rifle
-
- (courtesy of Leif Sawyer (axlas@acad2.alaska.edu)
-
- ------------------------------------------
- CHAPTER 10: Can someone tell me how to...?
- ------------------------------------------
-
- This chapter is full of spoilers for people who are "stuck" in the
- game. Enjoy!
-
- [10-1]: Where is the DOOM secret level?
- =======================================
- You must be on level three to access the secret level in DOOM.
- First, there is a room with an elevator with armor on it in the northwest
- corner of the map. Press the red button in this room. This opens a corridor
- in the room where you can see a glowing sphere. The room it leads to has
- some lighted alcoves. Walk up the stairs. You should be able to hear a
- mechanical sound. This is the sound of two alcoves being lowered. The map
- looks similar to this drawing. (I love the beauty of ASCII art)
-
- Alcove 1 /\ /\
- \/ \
- / /\ \
- / / \ \
- / /\/ \ \
- \ \ / /
- /\ \ / /
- \/ \ \/ \
- Alcove 2 \ /\ \
- \/ \ \
- \ \
- \ x
- ENTRANCE
-
- Walking into this room normally, the alcoves rise before you can see
- them. But, if you run up the stairs to one of the alcoves fast enough,
- you can get in it and rise to a secret door. Alcove 2 leads to the
- blue glowing sphere. Alcove 1 leads to an island surrounded by ooze.
- You can get a rocket launcher here. In alcove 1, follow the ooze down
- the tunnel. The tunnel leads to a switch that raises the bridge over the
- opening ooze pit. A secret door is also near the switch, but the bridge
- leads to the secret exit. REMEMBER TO *BOOK* TO THE ALCOVE! :)
-
- (courtesy of Ajaipal S. Tanwar (tanwar@utxvms.cc.utexas.edu)
-
- [10-2]: Where are the secret doors in DOOM?
- ===========================================
- LEVEL ONE: Level one has two secret doors. The first is behind the Imps
- way up on the ledge, which throw fireballs at you while you're trying to
- navigate the path through the acid. The second door is just past that room,
- on the right, and eventually leads outside to the blue armor.
-
- *LEVEL TWO: You can get a chain saw on this level by entering the computer
- area, finding the spot where the green armor is, and shooting the outside
- wall. However, if you go to the opposite side of this area, you will notice
- two bright metal strips in the wall which look to be about a door's width
- apart. There is a secret door there, with a backpack behind it. Furthermore,
- after you get the chain saw, search the walls of the passage back to
- the computer area, and you will find another secret door, which should be on
- your left as you leave.
-
- *LEVEL THREE: First of all, I wouldn't bother sniping from the half-door;
- you use up a lot of health from sergeants blasting you from just below with
- their shotguns. Kill and explore everywhere else, and flip every obvious
- switch you see. After you do, you should have on your map a diagonal
- passageway in the left wing that leads to a computer room, also "diagonal".
- The walls don't go N-S-E-W, but NW-SW-SE-NE, you know. If you check the
- computer room for secret doors, notice that in two places your character will
- not grunt. Then, if you check your Automap while you are leaving the room,
- you will notice that after passing a certain point in the hallway, these two
- places will turn yellow on the map. Aha!
- Go to the beginning of the hallway, wait for those doors to close
- again, and run as quickly as possible to the upper door. There is a cave
- with acid running around the perimeter. Also present are a rocket launcher
- and several rockets; it is believed that these are the first ones in the
- game. Then run down the acid stream (out the opening that you can fit into)
- and you will come to an alcove with a switch. It is this switch, I believe,
- that triggers the bridge across the infamous acid pit. Also in that alcove
- is a secret door leading to your first chain gun, with other supplies, and an
- elevator leading to one of the rooms you have already explored, through a
- one-way secret door.
- This time run to the second secret door in the computer room, and
- ease down the dark spiral staircase until you've killed all the Imps down
- there. Hit the switch in the side of the pillar and get that pesky Power
- Charge. Cross that bridge and open the secret panel, and head down the
- hallway. Be careful! There are two places down there which trigger secret
- doors to rooms full of nasties. When you battle your way to the end, there's
- a small passage in the back of the last room which leads to the room with the
- exit to the Military Base, the secret level. Don't leave just yet, though.
- Go the room opposite that switch, and bring down the elevator. It takes you
- up top, where there's another box of rockets. Keep going a little further
- and you come out looking down at the Oval Pit.
-
- *LEVEL FOUR: There is the two rooms at either end of that acid trench in
- one room. One leads to a switch, elevator, and a few goodies. The other
- leads to a room with a Sergeant, more goodies, a switch, and an elevator to a
- Power Charge! If you study it for a while, you may get the impression
- that is can only be done if you are playing on multiple-player mode. The
- trick is this: Back away from it. There is a pressure activated floor tile
- which will activate the elevator for you.
-
- *LEVEL FIVE: There is blue armor that you can get by running off
- one of the rising platforms to a series of secret doors in the middle of
- the window. These lead to a Radiation Suit, chain saw, and Power Charge.
- On the right, in the room with acid and a rising pathway connecting two
- doors, is another secret door in the lower right. You may notice the
- discoloration in the wall. You need to jump in the acid to get to it. Take
- a chance. If you forget anything, just remember this: once you are in the
- computer room, you will want to press that red button in the corner behind
- the outjutting wall. Instead, open the wall on the other side of that
- outjutting wall. It is on the same side of the room with the red button is
- on. This secret room yields a Computer Map, the first in the shareware
- version.
-
- *LEVEL SIX: There is a huge amount of secret doors on this level, but not
- all were explained to me. When you get the Blue Keycard, go into the area
- where the square rooms and acid are, and search the far right wall. This
- secret room yields another Computer Map.
-
- *LEVEL SEVEN: Experiment with the round rising platform. If you can get on
- that ledge leading to the room with the map, you're home free, secret-wise.
-
- *LEVEL EIGHT: No secret doors were mentioned to me on this level.
-
- LEVEL NINE: There is four secret doors on this level, and you must find two
- of them to exit it. Those two are in the middle of the acid trap with
- the Imps. The other two are explained here. Go to the room just south of
- center, and stand in the upper-right corner. It's an elevator. There's
- another elevator on the opposite side.
-
- *: This secret door description is not complete. You may want to check out
- the DOOM maps. If you are willing to write a complete description on all
- of the doors on this level, please E-mail me.
-
- (courtesy of Paul Brinkley (brinkley@cs.utexas.edu))
-
- [10-3]: What is the best way to finish level eight?
- ===================================================
- Use the chain saw and the rocket launcher for this level. At the end
- of the level, before the two "bosses," run straight ahead to the tip of
- the start while using the chain saw. Turn around and saw away at the Shadow
- Beasts. After killing most of the ones at close range, switch to the Rocket
- Launcher and blow the ones away at long range. Then carefully shoot around
- the corners to toast the two "bosses."
-
- (courtesy of Christian Metcalfe (uk05624@mik.uky.edu))
-
- [10-4]: When should I use each weapon?
- ======================================
- FIST: Never use unless you have Berserk. This is really cool, but not as
- good as the chain saw.
-
- CHAIN SAW: Good for tight corners. Rips apart the Demons and Spectres.
- This is probably the beast weapon for non-shooting enemies.
-
- PISTOL: Average weapon. Does damage to the Humanoids, but the shotgun is
- preferred.
-
- SHOTGUN: This is probably the best all around weapon. Use this much of
- the time as it is very powerful. Its only problem is that its rapid fire
- is not very fast.
-
- CHAINGUN: Weak weapon for most enemies because it takes a fair amount of
- time to kill them. Good for lots of monsters in a row.
-
- ROCKET LAUNCHER: Good for occasional long shots at many enemies in one
- place. Be careful, however, this weapon can hurt you as well if the
- rocket bursts at close range.
-
- PLASMA RIFLE and BFG9000: I am waiting for reviews on these. E-mail me
- when someone gets the mail-order version!
-
- (courtesy of Christian Metcalfe (uk05624@mik.uky.edu))
-
- [10-5]: Where can I get the chain saw?
- =====================================
- The chain saw can be found on level two of mission one. Here's how
- to get it.
-
- (1) Hit the switch surrounded by the acid.
- (2) Go through the door that the switch opened. This will take you to a
- "computer maze."
- (3) On the WEST side of the maze, look for a secret door. Listen for the
- sound the character makes when looking for a door. When you find a
- section of wall where he doesn't make the sound, shoot the wall.
- (4) Follow the passage which was opened.
- (5) Activate the red button in the large room.
-
- (courtesy of Tom Cannon (inkblot@leland.stanford.edu))
-
- ====================================
- =SECTION THREE= DOOM ADD-ON SOFTWARE
- ====================================
-
- ------------------------------------------------------------------
- CHAPTER [11]: What is DOOM add-on software and where can I get it?
- ------------------------------------------------------------------
-
- DOOM add-on software is software, not made by id Software, that
- modifies, changes, or helps you with your game when playing DOOM. Some
- examples are cheating utilities, map editors, and film clips. This software
- is in no way endorsed by id, and neither id Software nor myself take any
- responsibility for any problems you have with this software. DO NOT contact
- id regarding any of this software. Most of this software is available on
- the FTP site "ftp.uwp.edu" in the "/pub/msdos/games/id/home-brew/doom"
- or "/pub/incoming/id" directories.
-
- -------------------------------------------------------------
- CHAPTER [12]: What cheating utilities have been made for DOOM?
- -------------------------------------------------------------
-
- This chapter describes utilities that have been created to help
- people cheat at DOOM.
-
- [12-1]: DOOMEdit v3.6
- =====================
- DOOMEdit is a DOOM add-on utility that allows you to modify your
- saved games. In doing so, you can create super characters, which have
- huge amount of health and ammo, and have all the weapons, etc. This program
- allows you to toggle EVERYTHING, not just one or two things. This utility is
- available on the FTP site "wuarchive.wustl.edu" in the directory
- "/pub/msdos_uploads/games" under the file name "dmedt3_6.zip".
- Using DOOMEdit is very simple. Make sure the program is in your
- "C:\DOOMDATA" directory with the rest of your saved game files. Use
- the arrow keys to highlight Load DOOM Game. Enter the name of the
- saved game you would like to alter, without the extension. Once
- you've chosen a saved game, you will be magically whisked away to the
- main menu, where the fun begins. Now, by highlighting View DOOM Game
- you can stare in despair at your weak DOOM character. Fear not, for
- you can now choose Edit DOOM Game. Here you can change any of the
- multiple facets of your character, proceeding in the same fashion.
- When you are finished changing what you want, choose Save DOOM Game so
- that all your valuable work isn't lost. DOOMEdit v3.6 also works with
- DOOM v1.1.
-
- SPECIAL NOTES:
-
- 1) When you view your character, if you have a weapon, key, or map, the
- number after the name of the item will be 1. Otherwise it will be 0.
-
- 2) Special Items are time based except for the Electronic Computer Map.
-
- DOOMEdit was created by The Harrison Hackers:
- kaseeley@sage.cc.purdue.edu (programmer)
- burdicdj@mentor.cc.purdue.edu (middle-man-all-round-great-guy-
- with-the-know-how)
- blabus@sage.cc.purdue.edu (semi-beta-tester)
- equis@sage.cc.purdue.edu (beta-tester)
- fisheric@mentor.cc.purdue.edu (mysterious person)
-
- [12-2]: DOOM Hack v1.01
- =======================
- DOOM Hack is a DOOM add-on utility that allows you to modify your
- save game files. This utility gives you the full amount of EVERYTHING,
- including weapons, ammo, etc. DOOM Hack is available in the Usenet group
- "comp.sys.ibm.pc.games.action" in UUENCODED form.
- DOOM Hack is a very simple program. To use, put the program in your
- DOOM directory. Then, type "HACK.EXE DOOM.SRC DOOMSAV1.DSG". Use whatever
- saved game you want in place of "DOOMSAV1.DSG". DOOM Hack v1.01 only works
- with DOOM v1.0.
- If the creator of DOOM Hack v1.01 cares to speak up, I will place his
- name in this FAQ, giving him credit for the program.
-
-
- [12-3]: DMAX
- ============
- DMAX is another DOOM add-on utility that allows you to modify your
- saved game files. DMAX allows you to toggle the Radiation Suit and Light
- Amplification Visor. DMAX also gives you every key, every weapon, sets your
- health to 199%, your armor to 999%, and your all of your ammo to 999. This
- program is available in the Usenet group "comp.sys.ibm.pc.games.action" in
- UUENCODED form.
- DMAX is very straight forward. Put the program in your "C:\DOOMDATA"
- directory, and type "DMAX -r -v [0-5]" where "-r" is the Radiation Suit
- Toggle, "-l" is the Light Amplification Visor toggle, and "[0-5]" is a number
- zero through five corresponding to the saved game you want to edit.
- DMAX was programmed by Steven Dossett (ccsld@sun1.mcsr.olemiss.edu).
-
- ---------------------------------------------------------------
- CHAPTER [13]: What other add-on software is available for DOOM?
- ---------------------------------------------------------------
-
- [13-1]: Film clip: Finding the secret level
- ===========================================
- There is a film clip for DOOM which shows how to access the secret
- level from level three in DOOM. This film clip can be access on the FTP site
- "wuarchive.wustl.edu" in the directory "/pub/msdos_uploads/games" under the
- file name "doomsecr.zip".
- The film clip was recorded in the normal skill level. To run this
- demo, extract "doomsecr.zip" to your DOOM directory and run DOOM with the
- following using, "DOOM -playdemo doomsecr". This will then run DOOM and
- play the demo.
- This film clip was created by Alexander Cohen
- (cohen@latcs1.lat.ox.au).
-
- [13-2]: DOOM .WAVs: Sounds extracted from DOOM
- ==============================================
- DOOM .WAV files (sounds extracted from DOOM) are now available in the
- Usenet group "alt.binaries.sounds.misc" in UUENCODED form.
- These .WAV files were created by Michael Deck
- (mdek@esk.compserv.utas.edu.au).
-
- [13-3]: DOOM Maps
- =================
- There is a collection of screen shots of all the completed DOOM maps
- in the shareware version of DOOM. This archive is available on the FTP site
- "ftp.uwp.edu" in the directory "/pub/msdos/games/id/home-brew/doom" under the
- file name "doommaps.zip". These screen shots are all in GIF format.
- If the creator of these screen shots would care to speak up, I would
- be happy to mention him in the FAQ.
-
- [13-4]: IPXMODEM and DOOMSER: DOOM Modem Utilities
- ==================================================
- Two utilities, IPXMODEM and DOOMSER have been released for the
- purpose of emulating modem support with the netDOOM code. Unfortunately,
- IPXMODEM never worked. DOOMSER worked on a few types of computers,
- but ran so slow that it was not even worth using. Do not worry, id
- Software should release the modem patch soon!
-
- ------------------------------------
- CHAPTER [14]: Future add-on software
- ------------------------------------
-
- [14-1]: Add-on software wish list
- =================================
- Attention programmers! Here is a wish list, created by the DOOM
- players, of add-on software that should be made for DOOM. If you would
- like to make an addition to this list, please send me E-mail. Additionally,
- if you are planning on creating one of these utilities, tell me, and I'll move
- it to the "Add-on software in the making" chapter.
-
- o An enemy randomizer: Enemies are never in the same place twice
- o Map editor: Create your own maps for DOOM
- o A sound editor: Replace DOOM's sounds with your own
-
- [14-2]: Add-on software in the making
- =====================================
- This chapter tells about add-on software which is being currently
- worked on. If you are working on something that is not in here, please send
- me E-mail so I can put it in. In this section, you can also request help on
- creating some add-on software.
-
- o An enemy randomizer
- STATUS: Not started
- HELP NEEDED: Yes
- WHOM TO CONTACT: Douglas Bottoms
- (dbottoms@lilly.com)
-
- o A cheat TSR for network play
- STATUS: Not started
- HELP NEEDED: No
- WHOM TO CONTACT: Steven Dossett
- (ccsld@sun1.mcsr.olemiss.edu)
-
- ==============================
- =SECTION FOUR= TROUBLESHOOTING
- ==============================
-
- --------------------------------------------
- CHAPTER [15]: Why won't DOOM work correctly?
- --------------------------------------------
- This chapter helps you if you cannot game the game to function as it
- should.
-
- [15-1]: How can I use SMARTDRV.EXE with DOOM?
- =============================================
- Some people have been complaining about problems with DOOM and
- SMARTDRV.EXE. DOOM is not completely compatible with SMARTDRV.EXE, but
- here is how you can get it to work. Try putting the following command in
- your CONFIG.SYS (This will not work in the AUTOEXEC.BAT):
-
- DEVICE=C:\DOS\SMARTDRV.EXE DOUBLE_BUFFER
-
- The double buffering uses memory differently than the normal
- SMARTDRV.EXE commands. This command will take up 2k of conventional RAM and
- cannot be loaded into high memory. This has been tested on two machines that
- did not work with SMARTDRV.EXE, and it this corrected the problem.
-
- (courtesy of Scott Browser (browersr@cnsvax.uwec.edu)
-
- [15-2]: Why am I getting an "OUT OF MEMORY" error with DOOM?
- ============================================================
- If you are receiving an "OUT OF MEMORY" error when attempting to run
- DOOM, you might want to attempt any of the following:
-
- (1) DOOM requires at least 4mb of RAM. Check to make sure you have
- at least this amount.
- (2) If you are using MS-DOS 6.0, try holding down the LEFT SHIFT key
- during bootup. This will stop all your TSRs from loading. Remember to
- reinstall your mouse driver, however.
- (3) If you are using MS-DOS 5.0, rename your AUTOEXEC.BAT to stop all
- your TSRs from booting.
- (4) If you are using MS-DOS 6.0, try running MEMMAKER to free up more
- RAM at bootup time.
- (5) Try running DOOM without using HIMEM and EMM386. If you are
- using a different memory manager, try removing it instead.
-
- [15-3]: Why does DOOM crash when I start it?
- ============================================
- Your motherboard may not be compatible with the DOS extender that
- DOOM uses. Try getting DOOM v1.1. If that still does not work, try running
- DOOM with one of the DOS extenders in the file "altdoom1.zip". See Chapter
- [6] for more information on how to get these files.
-
- [15-4]: Why won't DOOM work with Windows, DESQview, or Task Swapper?
- ====================================================================
- It is recommended that you do not play DOOM under these environments.
- These applications often conflict in their use of memory and other system
- resources with DOOM. In general, we suggest that you log out of Windows or
- any similar environment before playing DOOM.
-
- [15-5]: How can I run DOOM under OS/2?
- ======================================
- The ideal DOOM-OS/2 system is a 486 with at least 8mb of RAM. In
- order to get DOOM up and running, first copy a program object to the desktop
- from the template folder. For details on this procedure, refer to your OS/2
- manual. Once you have the program path and optional command line arguments
- set up for the program object, you will need to edit the DOS session
- settings.
-
- The ideal DOS settings are as follows:
-
- SETTING VALUE
- ------- -----
- AUDIO_ADAPTER_SHARING REQUIRED
- COM_DIRECT_ADDRESS ON
- COM_HOLD OFF
- COM_RECEIVE_BUFFER_FLUSH NONE
- COM_SELECT ALL
- DOS_AUTOEXEC *DRIVE:\AUTOEXEC.BAT
- DOS_BACKGROUND_EXECUTION OFF
- DOS_BREAK OFF
- DOS_DEVICE *DRIVE:\OS2\MDOS\LPTDD.SYS
- DOS_FCBS 16
- DOS_FCBS_KEEP 8
- DOS_FILES 20
- DOS_HIGH OFF
- DOS_LASTDRIVE Z
- DOS_RMSIZE 640
- DOS_SHELL *DRIVE:\OS2\MDOS\COMMAND.COM
- *DRIVE:\OS2\MDOS
- DOS_STARTUP_DRIVE ***
- DOS_UMB OFF
- DOS_VERSION ***
- DPMI_DOS_API DISABLED
- DPMI_MEMORY_LIMIT 4
- DPMI_NETWORK_BUFFER_SIZE 64
- EMS_FRAME_LOCATION NONE
- EMS_HIGH_OS_MAP_REGION 0
- EMS_LOW_OS_MAP_REGION 0
- EMS_MEMORY_LIMIT 0
- HW_NOSOUND OFF
- HW_ROM_TO_RAM OFF
- HW_TIMER ON
- IDLE_SECONDS 0
- IDLE_SENSITIVITY 100
- INT_DURING_IO ON
- KBD_ALTHOME_BYPASS ON
- KBD_BUFFER_EXTEND ON
- KBD_CTRL_BYPASS NONE
- KBD_RATE_LOCK OFF
- MEM_EXCLUDE_REGIONS ***
- MEM_INCLUDE_REGIONS ***
- MOUSE_EXCLUSIVE_ACCESS ON
- **NETWARE_RESOURCES GLOBAL
- PRINT_SEPERATE_OUTPUT ON
- PRINT_TIMEOUT 15
- VIDEO_8514A_XGA_IOTRAP OFF
- VIDEO_FASTPASTE OFF
- VIDEO_MODE_RESTRICTION NONE
- VIDEO_ONDEMAND_MEMORY OFF
- VIDEO_RETRACE_EMULATION OFF
- VIDEO_ROM_EMULATION OFF
- VIDEO_SWITCH_NOTIFICATION OFF
- VIDEO_WINDOW_REFRESH 1
- **VIPX_ENABLED ON
- XMS_HANDLES 0
- XMS_MEMORY_LIMIT 0
- XMS_MINIMUM_HMA 0
-
- *DRIVE: The drive your OS/2 system files are located on.
- **: Only required for network play
- ***: Leave as default
-
- -----------------------------------------------------
- CHAPTER [16]: Why won't my sound card work with DOOM?
- -----------------------------------------------------
-
- This chapter helps fix problems with various sound cards in DOOM.
-
- [16-1]: Why won't my Sound Blaster v1.0 or v1.5 work with DOOM?
- ===============================================================
- The v1.0 shareware release of DOOM does not work correctly with
- earlier versions of the Sound Blaster. It is recommended that you receive
- v1.1 of DOOM to fix this problem. Information on getting this upgrade is
- available in Chapter [6].
- If you insist on using v1.0 of DOOM, here is two different ways to
- fix your problem, although they are not guaranteed to work on all computers.
-
- (1) If you have a turbo button on your computer, turn it off. Run
- DOOM, and when the title screen appears, turn it back on.
- (2) Disable the internal cache.
-
- [16-2]: Why won't my Gravis UltraSound work with DOOM?
- ======================================================
- To get DOOM v1.0 or v1.1 to run properly with both music and
- digitized sound effects on the Gravis UltraSound, try these three steps.
-
- (1) Set your ULTRASND environment variable, and use GF1 IRQ less
- than 9.
-
- example: SET ULTRASND=220,1,1,7,5
- |_______ GF1 IRQ
-
- (2) DOOM requires that you have installed the General MIDI patch set
- from the 2.06 Install Disks that came with your UltraSound (these are also
- available on various FTPs and BBSs). DOOM will find your patches (using the
- ULTRADIR variable) in the MIDI subdirectory. Place the following command in
- your AUTOEXEC.BAT.
-
- example: SET ULTRADIR=C:\ULTRASND
-
- (3) You will also need to copy ULTRAMID.INI into your DOOM directory
- and rename it DMXGUS.INI. (this file is also available via FTP)
-
- (courtesy of Samer Meshreki (meshreki@udel.edu))
-
- [16-3]: Why won't my Roland Sound Canvas work with DOOM?
- ========================================================
- Full Roland RAP-10 support is not in v1.0 or v1.1 of DOOM. Support
- for this will be released in an upcoming patch.
-
- [16-4]: Why won't my Pro Audio Spectrum 16 work with DOOM?
- ==========================================================
- Full PAS-16 digital support is not in v1.0 or v1.1 of DOOM. Support
- for this will be released in an upcoming patch.
-
- -----------------------------------------
- CHAPTER [17]: Miscellaneous DOOM problems
- -----------------------------------------
-
- [17-1]: Why won't my two button mouse work with DOOM?
- =====================================================
- DOOM's SETUP.EXE program assumes that one has a three button mouse.
- The left button is "fire," the right button is "forward," and the center
- button is "strafe." If you run the setup program that comes with DOOM, you
- can assign "strafe" to the right mouse button, and the setting for "Move
- Forward" then appears to be blank. In actuality, "Move Forward" is set to be
- permanently "on." This can be fixed easily. Edit the file "DEFAULT.CFG" in
- your DOOMDATA directory (C:\DOOMDATA\DEFAULT.CFG by default) with any ASCII
- (text) editor. The three lines of interest are: mouseb_fire, mouseb_strafe,
- and mouseb_forward. The settings for these are 0 (left button), 1 (middle
- button) and 2 (right button). When you ran the setup program, mouseb_forward
- was assigned a value of -1 go ahead and change this to "1", save the file and
- restart DOOM. The final entries should appear as:
-
- mouseb_fire 0
- mouseb_strafe 2
- mouseb_forward 1
-
- This will allow you to shoot with the left button and strafe with the right
- button.
-
- (courtesy of Stephen Stibler (stibler@watson.ibm.com))
-
- [17-2]: Why is my network slowing down when using DOOM?
- =======================================================
- Although DOOM is a wonderfully programmed game, it contains a major
- networking bug. It accomplishes its multi-player magic by using Ethernet
- broadcasts for all of its traffic. This has a serious side-effect, that it
- sucks processor time from *all* machines on the same physical network, and
- can easily cause other machines to be unusable.
- The problem is caused by the use of broadcasting. Every time an
- Ethernet card receives a broadcast, it interrupts the processor to transfer
- the packet to main memory, analyze the packet, and discard it if the machine
- doesn't need it. Normal traffic is addressed directly to a machine and can
- be discarded at other machines by the network card, never interrupting the
- processor. Broadcasting should only be used for special, rare traffic, such
- as name-binding requests, so it does not waste processor time proportional to
- the number of machines on the network.
- Due to the high traffic nature of DOOM, the problem is so serious
- that significant processor time is wasted. With a couple games on the net, a
- slow machine such as a 386-16 is so impaired that it drops keyboard strokes
- frequently (about 1 or 2 per word), and this happens not only when the
- machine is using the network, but even when the machine is not using the
- network and is in plain DOS. All that is required is that the Ethernet card
- be in the machine and hooked up to the network, and it will cause interrupts
- when the machine does not even use the network. I would imagine that this
- problem scales linearly with players, needing only 3 or 4 games to render any
- PC on the net near useless.
- Needless to say, this is a serious problem for network managers, who
- rarely look upon game playing as the primary goal for their net, and even
- more rarely accept any application that can disable all the machines attached
- to the network. Network managers be forewarned.
- id Software is planning on changing the format of the network
- support. David Datta of id Software says:
- "Changing over from broadcast packets to connection-oriented packets
- will take awhile. We're not committing to a time yet, but an off-the-cuff
- guess is a couple of weeks. If DOOM's current use of broadcast packets has
- caused it to be banned from your network, please be nice and don't play net
- games with it. It means that the code is flooding a very large network with
- broadcast packets and/or slowing other machines down badly."
-
- (courtesy of Ted Lilley)
-
- [17-3]: DOOM is too easy
- ========================
- If you find DOOM too easy, here are some suggestions.
-
- (1) Play on a harder difficulty level.
- (2) Only save your game at the beginning of each level.
- (3) Never save your game and try completing the mission.
- (4) Only use your fist and pistol for the entire game.
-
-
- [17-4]: DOOM is too hard
- ========================
- If you find DOOM too hard, here are some suggestions.
-
- (1) Play on an easier difficulty level.
- (2) Save your game often.
- (3) Try using some of the cheat codes or a cheating utility.
-
- [17-5]: I get motion sickness when playing DOOM
- ===============================================
- There have been a lot of discussion about this phenomenon. In short
- some people experience dizziness attributed to the game movement. There were
- many theories, most along the line of motion sickness. Some also said that
- the animation is too smooth so it fools your brain into believing it to be
- real. Others said its too jerky and it makes you vomit like being sea sick.
- Another popular theory is that lack of proper acceleration (like on-off high
- speed) attribute to the nausea. I will not go into discussion of why.
- Instead, I will post some steps people suggested. Remedies are not
- guaranteed to work. There are many, all are experimental and some will have
- opposite effects on different people. This, it seems, is a very individual
- problem.
-
- (1) Try different display sizes. Either use different size monitors
- or use the screen size option to vary the display window.
-
- (2) Try sitting closer/further from the display (don't stick your
- nose in it, I don't want you to get radiation sick). Try combining this with
- focusing/defocusing on the display or surroundings. This is to see if you
- are being aware that you are looking at the monitor and hopefully it may
- convince your brain that what you play is not really real.
-
- (3) Try different machine speeds. If you have a turbo switch try
- playing with it on/off.
-
- (4) Try different input devices. With a mouse you can control
- acceleration more accurately than with a joystick or the keyboard.
-
- (5) Play on your friend's/colleague's computer. See if it is
- better/worse.
-
- (6) Have breaks while you play. Play in turns. Watch others play &
- then play yourself.
-
- (7) If you have Sound Blaster try playing with/without the sound. If
- your sound card is stereo try playing with headphones on. Reverse the
- headphones so that left becomes right.
-
- After switching machines, many have problems adjusting too.
- On a 486, things may seem "too smooth." On a 386, it may make you want to
- vomit. Sometimes you just have to give time to adjust.
-
- (courtesy of Stanley Stasiak (stasiak@tartarus.uwa.edu.au))
-
- ============================
- =SECTION FIVE= MISCELLANEOUS
- ============================
-
- ---------------------------
- CHAPTER [18]: DOOM iNsAnItY
- ---------------------------
-
- This chapter features humor about DOOM, written by ANYONE who's
- willing to try (or maybe even on accident). Anyway, here they are.
-
- [18-1]: Comedy
- ==============
-
- This is the chapter of DOOM iNsAnItY where free-form comedy
- is written.
-
- [18-1-1]: A word from Douglas J. Bottoms
- ----------------------------------------
- FOREWORD: Here's the first addition to DOOM iNsAnItY!
- This was posted on comp.sys.ibm.pc.games.action on Thursday,
- October 21, 1993. He speaks on a new game idea: id programmers
- as bad guys in DOOM.
-
- ----------
- Subject: NEW GAME! id programmers as bad guys in DOOM!
- From: Douglas J. Bottoms <DBottoms@Lilly.Com>
- Date: Thu Oct 21 10:00:02 1993
-
- That's it!! I new twist on the game!!! The DOOM good guys are idle
- gaming buffs who have finally cracked and can no longer wait for the
- release of the only game that will make ALL OTHER games seem like PONG!
- Blind Wolfenstein will no longer simmer the anger! They go slap-happy and
- grab their multidimensional boots and gloves (with snazzy smooth shading)
- and go to the id programmers' dungeon/lair. It will be a slaughter!
- Pixilated programmers, peeved project leaders, panting personnel...the
- works. The big bosses could be just that, the big bosses, especially the
- one who just made a press release that DOOM would be delayed another few
- months (this is make believe, of course - (squint) you aren't going to
- delay the release (pant, pant); look into my eyes (o)(o) (imagine
- reversing sound) and repeat after me, "I must release DOOM soon. I must
- program, eat, sleep day and night." Mu who ha ha ha!).
-
- Excuse my sanity. I get a bit zany when I get thinking about the soon to
- be released game that will resolve the U.S.' Deficit and save the rats
- from being beheaded on the space shuttle. I see the sun raising...
-
- The thoughts expressed here are entirely my own and do not necessarily
- reflect the thoughts of any other individual or group affiliated with Eli
- Lilly and Company.
- ----------
-
- [18-1-2]: DOOM: The Real Thing
- ------------------------------
- FOREWORD: This messages was posted from gills@qucdn.queensu.ca on
- Usenet in the group comp.sys.ibm.pc.games.action on Monday,
- November 15, 1993. He has a new idea: playing DOOM in REAL LIFE!
-
- ----------
- Howdy,
-
- Yes, like all you DOOM fans I have been eagerly awaiting the release
- date for this landmark game. Although I was very disappointed in the
- release date being bumped up from 3rd quarter '93 to Dec 10, I limited my
- anger and frustration to strangling my neighbour's cat (didn't like it much
- anyways.... ;) ).
-
- But, NOW I'm forced to read all the great stuff about the Beta
- release that some people have been lucky enough to get their hands on.
- ....well, not FORCED to read it, but I can't help absorbing every bit of
- information I can possibly locate. :)
-
- I can't handle the fact that some people have tried the game now,
- and I haven't, so I thought I might pull out my brass knuckles and 12 gauge
- pump shotgun and start up a *REAL* DOOM game. I figured that I, and 3 other
- frustrated DOOM awaiters, could meet up at an abandoned warehouse or
- something and have a rip snortin' Death Match of our own. We could throw
- some shotgun shells and ammo boxes randomly around the place, along with
- some first-aid kits (fine for light grazes from perhaps a .22 calibre round
- but not much good for a 12 gauge belly wound :) ) - then we go at it !!!
-
- Granted, there won't be any monsters in this place, like there are
- in DOOM, but I do have a pretty ugly cousin I could trick into coming; and
- with a quick dunk in some gray paint I'm convinced he could bear a passable
- resemblance to a gargoyle <G>.
-
- So ....any takers? Heh, heh, heh.
-
- Note: This a JOKE, only a joke....that's J-O-K-E..as in, I'm not serious.
- If you are a certified nut-bar who would like to really try this out
- don't bother calling me up....I get faint from tension just playing
- Paintball :)
-
- But, seriously...I CAN wait until Dec 10 to play DOOM but it's
- getting pretty tense doing the waiting game. I guess in the mean time I can
- go pick up some Depends (adult diapers) and some I.V. supplies so I'll be
- prepared on Dec 10 to stay on the computer playing DOOM steadily until I
- collapse from exhaustion.
- Of course if a copy of Beta-DOOM *DID* happen to make it's way to
- me, I would still download the shareware version and register/pay for the
- full release.
- I swear I would....really...I promise....scout's honor...anyone?..anyone?
-
- OK, so sue me, I had to ask. :)
-
- P.S. If this game is good as it's suppose to be, I'm gonna name my first
- born child "ID".... IDDY?...IDarina?...IDI-Sue?....
- ----------
-
- [18-1-3]: Beta-Tester's Joystick Sliced Off While Sleeping at Computer!
- -----------------------------------------------------------------------
- FOREWORD: I received this piece of hilarious E-mail from
- John Romero. This was written by Douglas Howell (one of the DOOM
- Beta-testers) when id decided to axe the entire Beta-tester list and start
- from scratch. Douglas Howell will be reinstated as a Beta-tester, as
- soon as his "joystick" heals. :) Let the Bobbitt saga continue!
-
- ----------
- NEWSFLASH: Beta tester's joystick sliced off while sleeping
- at computer!
-
- At a news conference today, a beta tester of software said that he had
- fallen asleep while testing a game for id Software, developers of the
- best-seliing game Wolfenstein 3D. Awaking in the middle of the night,
- he looked down and to his horror discovered that three-fourths of his
- joystick had been sliced cleanly off. When questioned, id Software
- admitted to doing the deed and charged that the beta tester was a
- two-timer. Id spokesman Shawn Green stated-- "What was done had to be
- done. Id was definitely not satisfied by this guy's performance. All he
- cared about was taking software and sticking it into other people's hard
- drives!".
-
- The severed joystick was later found by police on a street corner.
- Apparently id had fled the scene with the sliced piece still in hand and
- tossed it out a car window. Surgeons have since sewn the stick back on,
- but it seems to malfunction whenever playing id's beta software.
- Doctors predict that the joystick should perform normally again by
- December 10th.
- ----------
-
- [18-1-4]: The Night Before DOOM
- -------------------------------
-
- ----------------------------------------------------------------------------
- T H E N I G H T B E F O R E *-D-*-*-O-*-*-O-*-*-M-*
- Written by: Hank Leukart (ap641@cleveland.freenet.edu)
- ----------------------------------------------------------------------------
-
- `Twas the night before DOOM,
- and all through the house,
- I had set up my multi-playing networks,
- each with a mouse.
- The networks were strung,
- with extra special care
- in hopes that DOOM,
- soon would be there.
- The children were nestled all snug in their beds,
- while visions of demons danced through their heads.
- And my computer's processor it was so quick,
- boy was I glad I bought that 486.
- When out on the Internet there was a Usenet posting,
- I dialed right in to see what it was boasting.
- Off to the news reader I flew like a hound,
- "Oh no," I cried! The news reader was down!
- Frustrated, bewildered, feeling really low,
- I leaned back to see what I heard out the window.
- When what to my wondering eyes should appear,
- but a group of 6 cars, driving 60 I fear!
- With a big young driver, just look at him go!
- I knew in a moment, it must be John Romero!
- Over the speed limit, his band of cars came,
- And he whistled, and shouted, and called them by name:
- "Now, Jay! Now, John!
- Now, Dave and Kevin!
- On, Adrian! On, Sandy!
- On, Shawn and Robert!"
- To the top of the driveway!
- Don't hit that wall!
- Now stop your car, stop your car, stop your car all!
- Leaving the car, he entered the house,
- Walking quietly, so as to not wake the spouse.
- He was dressed in a T-shirt, and a a pair of jeans too,
- I was unsure of what he was going to do.
- Boxes of DOOM he had flung on his back,
- and he looked like a peddler just opening his pack.
- Those boxes - how they sparkled! The shrink-wrap so tight!
- The character was drawn on the front, just ready to fight!
- The Chain Saw and Shotgun he held in his hand,
- Where was the BFG9000?: The best gun in the land.
- And then I saw it, strapped to his back,
- Along with a copy of the "Official" DOOM FAQ!
- A wink of John's eye and a twist of his head,
- Soon gave me to know I had nothing to dread.
- He spoke not a word, but went straight to his work,
- Installed it on the network, then turned with a jerk.
- And placing a hand into his jeans,
- out came his keys - oh how they gleamed!
- He sprang to his car, to the id team gave a whistle,
- and away they all drove, like DOOM's launching of a missile.
- But I heard him exclaim, ere he drove out of sight,
- "DEMONS TO ALL, AND TO ALL A HELLISH NIGHT!"
-
- [18-2]: Top Ten Lists
- =====================
- Here, humorous top ten lists regarding DOOM are written.
- Actually, this is a lie. Some of the lists have more than ten things.
- However, for the sake of simplicity, I call them top ten lists.
-
- [18-2-1]: Top Ten Things to Do While Waiting for DOOM
- -----------------------------------------------------
- FOREWORD: This was posted on America Online, by someone
- using the name "Wolkonsky" on August 27, 1993.
-
- ----------
- Well, here we are waiting another 2-3 months [for DOOM]. What else
- can we do?
-
- 1) Search the Internet for Beta Version.
- 2) See if we can go through Wolfenstein 3-D with our eyes closed.
- 3) Use MapEdit/WolfEdit to make Wolfenstein 3-D "look like" DOOM.
- 4) Find out where the id "lab" is and "encourage" them.
- 5) Watch the new 90210 episode!
- 6) See if Blake Stone or Rampage will be any good.
- 7) Upload the Lemmings Demo as "DOOM10.ZIP" and see what happens.
- 8) Get girlfriends and drop them on 12/10/93, unless they like DOOM and
- have a computer with a modem.
- 9) Or lastly, look at DOOM slides and "pretend" we are playing.
- ----------
-
- [18-2-2]: Top Ten Things To Do Until DOOM Arrives
- -------------------------------------------------
- FOREWORD: This was posted on America Online, by someone
- using the name "ScottBro" on October 7, 1993.
-
- ----------
- Top 10 Things To Do
- Until DOOM arrives
-
- 10. Get a marker and change boxes of George Lucas's "LOOM" to "DOOM" to
- confuse over-anxious gamers.
- 9. Issue bogus press release from the Bulletin of the Atomic Scientist,
- saying the DOOMsday clock will strike midnight sometime before
- September 30, 1993.
- 8. Get a date with someone from L7.
- 7. When feeling depressed due to the wait, chant the B.J. Blaskowitz mantra,
- "This is my rifle, This is my gun,
- This is for killing, this is for fun.
- 6. Memorize the July Computer Gaming World, pages 104-5, preview of DOOM.
- 5. Get network and sound card installed on all systems at the office.
- 4. Make DOOM acronyms, like
- "Dantes Obsessive Outrageous Marauders"
- 3. Tell boss I'll need two weeks vacation on very short notice during the
- third quarter, due to pending family crisis.
- 2. Figure a way to persuade Id to allow imports of faces on monsters, so
- we can make creatures like the:
- Sunnunu Bloated Beast, the Michael Bolton Shrieker, and the Ex-Wife
- from Hell, where she belongs.
- 1. Try and make friends with the Big Blue guys from Wolfie;
- We might need help this time.
- ----------
-
- [18-2-3]: Top Ten Things Being Removed From DOOM During Delay
- -------------------------------------------------------------
- FOREWORD: This was posted on America Online, by someone
- using the name "Wolkonsky" on August 31, 1993.
-
- ----------
- The DOOM Delay of `93 might be worse than we first thought! Here is
- a list of things that I heard were being taken out of DOOM.
-
- 1) Socks the Cat
- 2) Cameo by the Mario Brothers (you thought the Pac-Man Ghosts were bad)
- 3) The "Shawngreen" monster in level 3 (too scary, it went around screaming
- "Its not done yet! Not yet!")
- 4) Cindy Crawford workout in level 4
- 5) Vanilla Ice-Amy Grant theme song
- 6) "Fun with Barney" puzzle in level 2
- 7) Pin Up GIF of Sally Struthers.
- 8) "John 3:15" : various locations
- 9) "Bulges" in monsters groin area
- AND FINALLY,
- 10) The Bathroom Scenes.
- ----------
-
- [18-2-4]: Top Ten Reasons DOOM Was Delayed
- ------------------------------------------
- FOREWORD: This was posted by an unknown source at an unknown
- location, on September 21, 1993. If you know who the writer is, please
- send me some E-mail so I can give appropriate credit.
-
- ----------
- The following is intended to be humorous, with no ill intent
- whatsoever. I hope everyone takes it in the spirit it is given. ;)
-
- DAVE: "I have in my hand here tonight's Top 10 List from the
- home office in Sioux City, Iowa. Actually, it's a Top 15."
-
- (show the special graphics)
-
- DAVE: "Them special effects is fantastic!" (grin) "Tonight's category is:
- Top 15 reasons DOOM's release was delayed to December 10th. Here we
- go..."
-
- 15. Added near death sequence when player is shot full of holes.
-
- 14. Added networking capability via spaghetti noodles.
-
- 13. "If Origin can do it, so can we."
-
- 12. They want to ensure it won't run under Windows.
-
- 11. Currently using DOOM as negotiating tool to get Ukraine to give up nukes.
-
- 10. Fighting lawsuit from Apogee claiming DOOM is their 'intellectual
- property'. (for those Letterman fans)
-
- 9. They want to increase fourth quarter earnings.
-
- 8. The bosses wife wants to 'redecorate' the levels.
-
- 7. They want to make a politically correct version.
-
- 6. id aspires to be the next Microsoft.
-
- 5. NASA lost the source code.
-
- 4. Bill's waiting for Hillary's permission to release game. (oops,
- sorry, that's the Health Care Reform Package)
-
- 3. John's dog ate his computer.
-
- 2. Ran out of bug spray.
-
- DAVE: "And the number one reason DOOM's release was delayed..."
-
- 1. They want the game's release to be just in time for Christmas shopping.
- ----------
-
- [18-2-3]: Top Twenty Comments Made After DOOM's Release
- -------------------------------------------------------
- FOREWORD: This dream was posted by Michael Pemberton on Usenet in
- the group comp.sys.ibm.pc.games.action on Saturday, December 11, 1993.
-
- ----------
- For those of you who just don't have the time to read the voluminous
- number of postings which are destined to appear about DOOM over the next two
- weeks or so, I offer the following list which should summarize the gist of
- those postings. Out of courtesy to others, I suggest that posters review
- this list, include the appropriate number in their subject headers, and allow
- others to select the postings they wish to read with some foreknowledge of
- their contents.
-
- Those who wish to add to this list may do so; if interest continues, I will
- post updated versions for the convenience of all.
-
- 1) DOOM is the greatest, bitchenest, most radical game of all time. I
- loved it. I've played it for forty hours non-stop, only stopping for
- periodic caffeine breaks, and I plan to play it for at least forty hours
- more before collapsing into a quivering mass of protoplasm. Go DOOM! Go
- DOOM! Yaaaaaaaaaay!
-
- 2) DOOM sucks! Heehh-heeeh. Heehhh-heeeeh. Heehh-heeh.
-
- 3) Hey, ID! When you said that you were going to get DOOM out on the
- 10th, everyone thought that meant it would show up on sites at 12:01 AM.
- If you knew there was going to be a delay, why didn't you have the courtesy
- to tell us?
-
- 4) When is DOOM II coming out?
-
- 5) What's DOOM?
-
- 6) Everyone's talking about this DOOM thing, but I can't find it on my
- site anywhere. I even tried the 127.0.0.1 site that someone recommended,
- but it's not there either. What gives?
-
- 7) When I tried running DOOM on my IBM XT, it wouldn't play. Is this a
- bug?
-
- 8) DOOM's not so hot because [choose one]: (a) The graphics are too dark,
- (b) it's too slow on my AT, (c) it's too fast on my Pentium/66, (d) it's
- too bloody and violent, (e) it's not bloody and violent enough, (f) it's
- too hard to set up, (g) it takes too much memory to run, (h) there should
- be a lot more weapons available early in the game, (i) Duke Nukem II is a
- lot more fun.
-
- 9) Compared to DOOM, Blake Stone is a wimpy piece of crap.
-
- 10) Compared to Blake Stone; DOOM is a wimpy piece of crap.
-
- 11) Anyone wonder how much money ID is going to make off this game?
-
- 12) What's the big deal? DOOM is just a rehash of Wolfenstein, and I got
- tired of playing that weeks ago.
-
- 13) Hey, I played DOOM for about 80 hours over the last couple of weeks
- and I'm giving copies of it to all my relatives for Christmas, but I'm not
- going to BUY it from ID because [choose one]: (a) ID's making too much
- money anyway, (b) forty dollars is way out of line for a game like this,
- (c) I couldn't figure out how to get into that area with the blue face, and
- I don't think games should be this hard, (d) what good is a game you can
- only play for a few hundred hours?, (e) I can get it from that computer
- geek down the hall for free anyway.
-
- 14) Would someone post a map showing all the secret areas in DOOM?
-
- 15) Would someone uuencode DOOM and post it here?
-
- 16) Where are the rockets, chainguns, armor enhancers, medkits, ammo
- boxes, [you name it] in the [name an area]?
-
- 17) What are the cheat keys for the shareware version of DOOM?
-
- 18) What do you mean there are no cheat keys for the shareware version of
- DOOM? I think that ID shows a real lack of respect for its potential
- customers by taking out the shareware cheat keys.
-
- 19) DOOM was way overhyped.
-
- 20) DOOM lived up to its publicity and our expectations.
-
- 21) There I was, playing DOOM, and suddenly I was dropped out of the game
- with an "Out of hunk" error. What sloppy programming!
-
- 22) Shame on ID for releasing a game that is still so full of bugs (even
- though I haven't found any yet)! They're as bad as Origin!
-
- 23) A hearty thanks to Hank Leukart, Jay Wilbur, and everyone else at ID
- for being so supportive and tolerant of sometimes-whiney, sometimes-
- impatient, but almost always appreciative gameplayers (like me) who love to
- see excellent games like this one succeed.
- ----------
-
- [18-3]: DOOM R.E.M.
- ===================
- David Reeve Sward suggested that I add a section in the FAQ
- for people who have been dreaming about DOOM while sleeping. I told him
- it was crazy until three people posted messages about having "DOOM Dreams."
- Here they are, pixelated and all!
-
- [18-3-1]: Pixelated Demons
- --------------------------
- FOREWORD: This dream was posted by David Reeve Sward on Usenet in
- the group comp.sys.ibm.pc.games.action on Tuesday, November 2, 1993.
-
- ----------
- A few days ago I awoke in the middle of a dream about DOOM...! I was
- firing the shotgun at a pixelated (yes, my dream was pixelated) demon
- when my alarm clock went off (well, it turned the radio on :). Haven't
- seen any alpha or beta version, only the screen shots. Time to schedule
- an appointment with a local shrink...
-
- I can't imagine what shape I'll be in once the game is actually released :).
- ----------
-
- [18-3-2]: The Mythical Beta Releases
- ------------------------------------
- FOREWORD: This dream was posted by Christopher Johnson on Usenet in
- the group comp.sys.ibm.pc.games.action on Tuesday, November 2, 1993.
-
- ----------
- Strange enough, I had a dream about DOOM last evening, too. I dreamt that I
- had found the mythical beta release version lying around on a FTP site,
- downloaded it, and actually got to play it before anyone else. Now, I know
- I could just do this anyways, but I have too many morals.
- What are you doing to us, Jay, now we're DREAMING about getting
- DOOM... SIGH..
- ---------
-
- [18-3-3]: You Don't Take Mastercard?!
- -------------------------------------
- FOREWORD: This dream was posted from szwells@hamlet.ucdavis.edu
- on Usenet in the group comp.sys.ibm.pc.games.action on Tuesday,
- November 2, 1993.
-
- ----------
- While you all were dreaming, I was having some serious nightmares.
- DOOM was released early and I went down to buy it ASAP. When I opened my
- wallet, it was empty. And they wouldn't accept credit or personal checks...
- I spent the rest of the night trying to scrounge up the cash to buy it.
- It was not a pretty sight!
- ----------
-
- ------------------------
- CHAPTER [19]: Conclusion
- ------------------------
-
- Phew! Well, that is all I have! I hope this FAQ proves to provide
- a good resource for DOOM information. If you have any suggestions,
- additions, or comments for the FAQ, send me E-mail at
- "ap641@cleveland.freenet.edu". Now, I will just wait in horror as id
- Software releases a press release about a new, upcoming game.
- Thanks for reading the FAQ! -Hank Leukart
-
- SUPPORT YOUR SHAREWARE COMPANIES! REGISTER YOUR SHAREWARE!
-
- ------------------------------
- CHAPTER [20]: Revision History
- ------------------------------
-
- [20-1]: Pre-Game-Release FAQs
- =============================
-
- v1.0: First release of the DOOM FAQ. (October 25, 1993 EST)
-
- v1.0a: When ASCII uploading v1.0, the spacing malfunctioned. This is
- the same version as 1.0, except with fixed spacing. (October 25, 1993
- EST)
-
- v2.0: First major revision of the "Official" DOOM FAQ. Id gets involved,
- giving new information. The FAQ is rearranged. The FAQ is renamed
- from "The DOOM FAQ" to the "The 'Official' DOOM FAQ." (November 1,
- 1993 EST)
-
- v2.5: A standard revision of the "Official" DOOM FAQ. More information
- comes in on what DOOM will and won't support. More DOOM iNsAnItY is
- added. Information on related DOOM software is added. Information on
- DOOM's music and multi-playing is added. Sorry! The "Official"
- DOOM FAQ is no longer 666 lines. :) (November 13, 1993 EST)
-
- v2.6: A minor revision of the "Official" DOOM FAQ. Grammatic and spelling
- errors are corrected. The use of asterixs, parenthesis, and
- brackets are used to highlight which information is new to a FAQ.
- Two new additions to DOOM iNsAnItY that didn't quite make it
- to the v2.5 release are added. More multi-playing information
- added. (November 17, 1993 EST)
-
- [20-2]: Post-Game-Release FAQs
- ==============================
-
- v5.0: A major revision of the "Official" DOOM FAQ. DOOM is released. FAQ
- is completely rewritten. FAQ tells about troubleshooting, cheating,
- and add-on software. New additions to DOOM iNsAnItY. (December 18,
- 1993 EST)
-